#version 310 es ivec3 tint_count_leading_zeros(ivec3 v) { uvec3 x = uvec3(v); uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u))); x = (x << b16); uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u))); x = (x << b8); uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u))); x = (x << b4); uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u))); x = (x << b2); uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u))); uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u))); return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { ivec3 inner; } prevent_dce; void countLeadingZeros_7c38a6() { ivec3 arg_0 = ivec3(1); ivec3 res = tint_count_leading_zeros(arg_0); prevent_dce.inner = res; } vec4 vertex_main() { countLeadingZeros_7c38a6(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; ivec3 tint_count_leading_zeros(ivec3 v) { uvec3 x = uvec3(v); uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u))); x = (x << b16); uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u))); x = (x << b8); uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u))); x = (x << b4); uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u))); x = (x << b2); uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u))); uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u))); return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { ivec3 inner; } prevent_dce; void countLeadingZeros_7c38a6() { ivec3 arg_0 = ivec3(1); ivec3 res = tint_count_leading_zeros(arg_0); prevent_dce.inner = res; } void fragment_main() { countLeadingZeros_7c38a6(); } void main() { fragment_main(); return; } #version 310 es ivec3 tint_count_leading_zeros(ivec3 v) { uvec3 x = uvec3(v); uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u))); x = (x << b16); uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u))); x = (x << b8); uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u))); x = (x << b4); uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u))); x = (x << b2); uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u))); uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u))); return ivec3((((((b16 | b8) | b4) | b2) | b1) + is_zero)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { ivec3 inner; } prevent_dce; void countLeadingZeros_7c38a6() { ivec3 arg_0 = ivec3(1); ivec3 res = tint_count_leading_zeros(arg_0); prevent_dce.inner = res; } void compute_main() { countLeadingZeros_7c38a6(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }