alias MyArray = array<f32, 10>; fn const_decls() { const v1 = 1; const v2 = 1u; const v3 = 1.0; const v4 = vec3<i32>(1, 1, 1); const v5 = vec3<u32>(1u, 1u, 1u); const v6 = vec3<f32>(1.0, 1.0, 1.0); const v7 = mat3x3<f32>(v6, v6, v6); const v8 = MyArray(); } @fragment fn main() -> @location(0) vec4<f32> { return vec4<f32>(0.0, 0.0, 0.0, 0.0); }