#version 310 es uvec3 tint_div(uvec3 lhs, uint rhs) { uvec3 r = uvec3(rhs); return (lhs / mix(r, uvec3(1u), equal(r, uvec3(0u)))); } void f() { uvec3 a = uvec3(1u, 2u, 3u); uint b = 4u; uvec3 r = tint_div(a, b); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }