#include using namespace metal; uint3 tint_div(uint3 lhs, uint rhs) { uint3 const r = uint3(rhs); return (lhs / select(r, uint3(1u), (r == uint3(0u)))); } kernel void f() { uint3 const a = uint3(1u, 2u, 3u); uint const b = 4u; uint3 const r = tint_div(a, b); return; }