struct FragmentInputs0 { @builtin(position) position : vec4<f32>, @location(0) @interpolate(flat) loc0 : i32, }; struct FragmentInputs1 { @location(3) loc3 : vec4<f32>, @builtin(sample_mask) sample_mask : u32, }; @fragment fn main( inputs0 : FragmentInputs0, @builtin(front_facing) front_facing : bool, @location(1) @interpolate(flat) loc1 : u32, @builtin(sample_index) sample_index : u32, inputs1 : FragmentInputs1, @location(2) loc2 : f32, ) { if (front_facing) { let foo : vec4<f32> = inputs0.position; let bar : u32 = sample_index + inputs1.sample_mask; let i : i32 = inputs0.loc0; let u : u32 = loc1; let f : f32 = loc2; let v : vec4<f32> = inputs1.loc3; } }