[numthreads(1, 1, 1)] void unused_entry_point() { return; } RWByteAddressBuffer buffer : register(u0, space0); static uint v = 0u; int idx1() { v = (v - 1u); return 1; } int idx2() { v = (v - 1u); return 2; } int idx3() { v = (v - 1u); return 3; } int idx4() { v = (v - 1u); return 4; } int idx5() { v = (v - 1u); return 0; } int idx6() { v = (v - 1u); return 2; } void main() { { const int tint_symbol_save = idx1(); const int tint_symbol_save_1 = idx2(); const int tint_symbol_1 = idx3(); buffer.Store((((64u * uint(tint_symbol_save)) + (16u * uint(tint_symbol_save_1))) + (4u * uint(tint_symbol_1))), asuint((asint(buffer.Load((((64u * uint(tint_symbol_save)) + (16u * uint(tint_symbol_save_1))) + (4u * uint(tint_symbol_1))))) - 1))); while (true) { if (!((v < 10u))) { break; } { } { const int tint_symbol_2_save = idx4(); const int tint_symbol_2_save_1 = idx5(); const int tint_symbol_3 = idx6(); buffer.Store((((64u * uint(tint_symbol_2_save)) + (16u * uint(tint_symbol_2_save_1))) + (4u * uint(tint_symbol_3))), asuint((asint(buffer.Load((((64u * uint(tint_symbol_2_save)) + (16u * uint(tint_symbol_2_save_1))) + (4u * uint(tint_symbol_3))))) - 1))); } } } }