struct strided_arr {
  @size(16)
  el : i32,
}

alias Arr = array<strided_arr, 2u>;

struct buf0 {
  x_GLF_uniform_int_values : Arr,
}

var<private> x_GLF_color : vec4<f32>;

@group(0) @binding(0) var<uniform> x_5 : buf0;

fn main_1() {
  if (((1.0 - (1.0 * floor((1.0 / 1.0)))) <= 0.01)) {
    let x_29 : i32 = x_5.x_GLF_uniform_int_values[0].el;
    let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el;
    let x_35 : i32 = x_5.x_GLF_uniform_int_values[1].el;
    x_GLF_color = vec4<f32>(1.0, f32(x_29), f32(x_32), f32(x_35));
  } else {
    let x_39 : i32 = x_5.x_GLF_uniform_int_values[0].el;
    let x_40 : f32 = f32(x_39);
    x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40);
  }
  return;
}

struct main_out {
  @location(0)
  x_GLF_color_1 : vec4<f32>,
}

@fragment
fn main() -> main_out {
  main_1();
  return main_out(x_GLF_color);
}