struct strided_arr { @size(16) el : i32, } alias Arr = array<strided_arr, 2u>; struct buf0 { x_GLF_uniform_int_values : Arr, } var<private> x_GLF_color : vec4<f32>; @group(0) @binding(0) var<uniform> x_5 : buf0; fn main_1() { if (((1.0 - (1.0 * floor((1.0 / 1.0)))) <= 0.01)) { let x_29 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_32 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_35 : i32 = x_5.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4<f32>(1.0, f32(x_29), f32(x_32), f32(x_35)); } else { let x_39 : i32 = x_5.x_GLF_uniform_int_values[0].el; let x_40 : f32 = f32(x_39); x_GLF_color = vec4<f32>(x_40, x_40, x_40, x_40); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }