#include using namespace metal; struct ComputeInputs0 { uint3 local_invocation_id; }; struct ComputeInputs1 { uint3 workgroup_id; }; void tint_symbol_inner(ComputeInputs0 inputs0, uint local_invocation_index, uint3 global_invocation_id, ComputeInputs1 inputs1) { uint const foo = (((inputs0.local_invocation_id[0] + local_invocation_index) + global_invocation_id[0]) + inputs1.workgroup_id[0]); } kernel void tint_symbol(uint3 local_invocation_id [[thread_position_in_threadgroup]], uint local_invocation_index [[thread_index_in_threadgroup]], uint3 global_invocation_id [[thread_position_in_grid]], uint3 workgroup_id [[threadgroup_position_in_grid]]) { ComputeInputs0 const tint_symbol_1 = {.local_invocation_id=local_invocation_id}; ComputeInputs1 const tint_symbol_2 = {.workgroup_id=workgroup_id}; tint_symbol_inner(tint_symbol_1, local_invocation_index, global_invocation_id, tint_symbol_2); return; }