// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_DAWNPLATFORM_H_ #define DAWNNATIVE_DAWNPLATFORM_H_ // Use webgpu_cpp to have the enum and bitfield definitions #include // Use our autogenerated version of the wgpu structures that point to dawn_native object types // (wgpu::Buffer is dawn_native::BufferBase*) #include namespace dawn_native { // Add an extra buffer usage (readonly storage buffer usage) and an extra texture usage // (readonly storage texture usage) for render pass resource tracking static constexpr wgpu::BufferUsage kReadOnlyStorageBuffer = static_cast(0x80000000); static constexpr wgpu::TextureUsage kReadonlyStorageTexture = static_cast(0x80000000); // Add an extra texture usage for textures that will be presented, for use in backends // that needs to transition to present usage. // TODO(cwallez@chromium.org): It currently aliases wgpu::TextureUsage::Present, assign it // some bit when wgpu::TextureUsage::Present is removed. static constexpr wgpu::TextureUsage kPresentTextureUsage = wgpu::TextureUsage::Present; } // namespace dawn_native #endif // DAWNNATIVE_DAWNPLATFORM_H_