enable f16; fn normalize_b8cb8d() { var res : vec4 = normalize(vec4(1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec4; @vertex fn vertex_main() -> @builtin(position) vec4 { normalize_b8cb8d(); return vec4(); } @fragment fn fragment_main() { normalize_b8cb8d(); } @compute @workgroup_size(1) fn compute_main() { normalize_b8cb8d(); }