#version 310 es shared uint wg[3][2][1]; void compute_main(uint local_invocation_index) { { for(uint idx = local_invocation_index; (idx < 6u); idx = (idx + 1u)) { uint i = (idx / 2u); uint i_1 = (idx % 2u); uint i_2 = (idx % 1u); atomicExchange(wg[i][i_1][i_2], 0u); } } barrier(); atomicExchange(wg[2][1][0], 1u); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }