struct SB_RO { arg_0 : array<u32>, } @group(0) @binding(1) var<storage, read> sb_ro : SB_RO; fn arrayLength_cfca0a() { var res : u32 = arrayLength(&(sb_ro.arg_0)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { arrayLength_cfca0a(); return vec4<f32>(); } @fragment fn fragment_main() { arrayLength_cfca0a(); } @compute @workgroup_size(1) fn compute_main() { arrayLength_cfca0a(); }