int4 tint_first_leading_bit(int4 v) {
  uint4 x = ((v < (0).xxxx) ? uint4(~(v)) : uint4(v));
  const uint4 b16 = (bool4((x & (4294901760u).xxxx)) ? (16u).xxxx : (0u).xxxx);
  x = (x >> b16);
  const uint4 b8 = (bool4((x & (65280u).xxxx)) ? (8u).xxxx : (0u).xxxx);
  x = (x >> b8);
  const uint4 b4 = (bool4((x & (240u).xxxx)) ? (4u).xxxx : (0u).xxxx);
  x = (x >> b4);
  const uint4 b2 = (bool4((x & (12u).xxxx)) ? (2u).xxxx : (0u).xxxx);
  x = (x >> b2);
  const uint4 b1 = (bool4((x & (2u).xxxx)) ? (1u).xxxx : (0u).xxxx);
  const uint4 is_zero = ((x == (0u).xxxx) ? (4294967295u).xxxx : (0u).xxxx);
  return int4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}

void firstLeadingBit_c1f940() {
  int4 arg_0 = (1).xxxx;
  int4 res = tint_first_leading_bit(arg_0);
}

struct tint_symbol {
  float4 value : SV_Position;
};

float4 vertex_main_inner() {
  firstLeadingBit_c1f940();
  return (0.0f).xxxx;
}

tint_symbol vertex_main() {
  const float4 inner_result = vertex_main_inner();
  tint_symbol wrapper_result = (tint_symbol)0;
  wrapper_result.value = inner_result;
  return wrapper_result;
}

void fragment_main() {
  firstLeadingBit_c1f940();
  return;
}

[numthreads(1, 1, 1)]
void compute_main() {
  firstLeadingBit_c1f940();
  return;
}