enable f16; fn sign_5d283a() { var arg_0 = vec3(f16()); var res : vec3 = sign(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sign_5d283a(); return vec4(); } @fragment fn fragment_main() { sign_5d283a(); } @compute @workgroup_size(1) fn compute_main() { sign_5d283a(); }