Texture2DArray arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSample_1a4e1b() { float2 arg_2 = (0.0f).xx; uint arg_3 = 1u; float res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3))).x; } void fragment_main() { textureSample_1a4e1b(); return; }