fn main_1() { var m : mat3x3<f32> = mat3x3<f32>(); m = mat3x3<f32>(vec3<f32>(1.0f, 2.0f, 3.0f), vec3<f32>(4.0f, 5.0f, 6.0f), vec3<f32>(7.0f, 8.0f, 9.0f)); m[1i] = vec3<f32>(5.0f, 5.0f, 5.0f); return; } @compute @workgroup_size(1i, 1i, 1i) fn main() { main_1(); }