struct strided_arr {
  @size(16)
  el : f32,
}

type Arr = array<strided_arr, 2u>;

struct buf0 {
  x_GLF_uniform_float_values : Arr,
}

struct strided_arr_1 {
  @size(16)
  el : i32,
}

type Arr_1 = array<strided_arr_1, 1u>;

struct buf1 {
  x_GLF_uniform_int_values : Arr_1,
}

@group(0) @binding(0) var<uniform> x_6 : buf0;

var<private> x_GLF_color : vec4<f32>;

@group(0) @binding(1) var<uniform> x_8 : buf1;

fn main_1() {
  var a : f32;
  let x_30 : f32 = x_6.x_GLF_uniform_float_values[0].el;
  a = (x_30 - (1.0 * floor((x_30 / 1.0))));
  let x_32 : f32 = a;
  let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el;
  if ((x_32 == x_34)) {
    let x_40 : i32 = x_8.x_GLF_uniform_int_values[0].el;
    let x_42 : f32 = a;
    let x_43 : f32 = a;
    let x_45 : i32 = x_8.x_GLF_uniform_int_values[0].el;
    x_GLF_color = vec4<f32>(f32(x_40), x_42, x_43, f32(x_45));
  } else {
    let x_48 : f32 = a;
    x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48);
  }
  return;
}

struct main_out {
  @location(0)
  x_GLF_color_1 : vec4<f32>,
}

@fragment
fn main() -> main_out {
  main_1();
  return main_out(x_GLF_color);
}