struct strided_arr { @size(16) el : f32, } type Arr = array<strided_arr, 2u>; struct buf0 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array<strided_arr_1, 1u>; struct buf1 { x_GLF_uniform_int_values : Arr_1, } @group(0) @binding(0) var<uniform> x_6 : buf0; var<private> x_GLF_color : vec4<f32>; @group(0) @binding(1) var<uniform> x_8 : buf1; fn main_1() { var a : f32; let x_30 : f32 = x_6.x_GLF_uniform_float_values[0].el; a = (x_30 - (1.0 * floor((x_30 / 1.0)))); let x_32 : f32 = a; let x_34 : f32 = x_6.x_GLF_uniform_float_values[0].el; if ((x_32 == x_34)) { let x_40 : i32 = x_8.x_GLF_uniform_int_values[0].el; let x_42 : f32 = a; let x_43 : f32 = a; let x_45 : i32 = x_8.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4<f32>(f32(x_40), x_42, x_43, f32(x_45)); } else { let x_48 : f32 = a; x_GLF_color = vec4<f32>(x_48, x_48, x_48, x_48); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }