SKIP: FAILED #version 310 es precision mediump float; struct frexp_result { float sig; int exp; }; frexp_result tint_frexp(float param_0) { float exp; float sig = frexp(param_0, exp); frexp_result result = {sig, int(exp)}; return result; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void tint_symbol() { frexp_result res = tint_frexp(1.230000019f); int tint_symbol_1 = res.exp; float sig = res.sig; return; } void main() { tint_symbol(); } Error parsing GLSL shader: ERROR: 0:10: 'frexp' : no matching overloaded function found ERROR: 0:10: '' : compilation terminated ERROR: 2 compilation errors. No code generated.