#version 310 es precision mediump float; uniform highp sampler3D arg_0; void textureSampleBias_d3fa1b() { vec4 res = texture(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f); } void fragment_main() { textureSampleBias_d3fa1b(); return; } void main() { fragment_main(); }