#version 310 es uvec3 tint_extract_bits(uvec3 v, uint offset, uint count) { uint s = min(offset, 32u); uint e = min(32u, (s + count)); return bitfieldExtract(v, int(s), int((e - s))); } void f_1() { uvec3 v = uvec3(0u); uint offset_1 = 0u; uint count = 0u; uvec3 x_16 = v; uint x_17 = offset_1; uint x_18 = count; uvec3 x_14 = tint_extract_bits(x_16, x_17, x_18); return; } void f() { f_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }