#include using namespace metal; struct frexp_result_f32 { float fract; int exp; }; frexp_result_f32 tint_frexp(float param_0) { frexp_result_f32 result; result.fract = frexp(param_0, result.exp); return result; } kernel void tint_symbol() { float const in = 1.25f; frexp_result_f32 const res = tint_frexp(in); float const fract = res.fract; int const exp = res.exp; return; }