#include <metal_stdlib>

using namespace metal;
struct DrawIndirectArgs {
  /* 0x0000 */ atomic_uint vertexCount;
};

kernel void computeMain(uint3 global_id [[thread_position_in_grid]], device DrawIndirectArgs& drawOut [[buffer(5)]]) {
  thread uint tint_symbol_1 = 0u;
  uint const firstVertex = atomic_fetch_add_explicit(&(drawOut.vertexCount), tint_symbol_1, memory_order_relaxed);
  return;
}