intrinsics/gen/textureLoad/b6c458.wgsl:29:24 warning: use of deprecated intrinsic var res: vec4 = textureLoad(arg_0, vec2()); ^^^^^^^^^^^ Texture2D arg_0 : register(t0, space1); void textureLoad_b6c458() { uint4 res = arg_0.Load(int3(0, 0, 0)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { textureLoad_b6c458(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { textureLoad_b6c458(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_b6c458(); return; }