[[block]] struct buf0 { three : i32; }; [[group(0), binding(0)]] var<uniform> x_7 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var a : i32; var i : i32; a = 0; i = 0; loop { let x_31 : i32 = i; let x_33 : i32 = x_7.three; if ((x_31 < (7 + x_33))) { } else { break; } let x_37 : i32 = i; switch(x_37) { case 7, 8: { let x_40 : i32 = a; a = (x_40 + 1); } default: { } } continuing { let x_42 : i32 = i; i = (x_42 + 1); } } let x_44 : i32 = a; if ((x_44 == 2)) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }