cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int count0 = 0; int count1 = 0; int i = 0; const int x_29 = asint(x_6[2].x); count0 = x_29; const int x_31 = asint(x_6[2].x); count1 = x_31; const int x_33 = asint(x_6[2].x); i = x_33; while (true) { const int x_38 = i; const int x_40 = asint(x_6[4].x); if ((x_38 < x_40)) { } else { break; } switch(i) { case 0: case 1: { count0 = (count0 + 1); /* fallthrough */ } case 2: case 3: { count1 = (count1 + 1); break; } default: { break; } } { i = (i + 1); } } const int x_53 = count1; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_55 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); if ((x_53 == x_55)) { const int x_61 = asint(x_6[3].x); const int x_64 = asint(x_6[2].x); const int x_67 = asint(x_6[2].x); const int x_70 = asint(x_6[3].x); x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70)); } else { const int x_74 = asint(x_6[2].x); const float x_75 = float(x_74); x_GLF_color = float4(x_75, x_75, x_75, x_75); } const int x_77 = count0; const int x_79 = asint(x_6[1].x); if ((x_77 != x_79)) { const int x_84 = asint(x_6[2].x); const float x_85 = float(x_84); x_GLF_color = float4(x_85, x_85, x_85, x_85); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }