#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; float f1_f1_(thread float* const a) { float const x_100 = *(a); return dfdx(x_100); } void main_1(constant buf0& x_8, constant buf1& x_10, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float4 v2 = 0.0f; float a_1 = 0.0f; float x_40 = 0.0f; float param = 0.0f; int const x_42 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_45 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_48 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_51 = x_8.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_42), float(x_45), float(x_48), float(x_51)); float const x_55 = (*(tint_symbol_6)).x; float const x_57 = x_10.x_GLF_uniform_float_values.arr[1].el; if ((x_55 < x_57)) { float const x_62 = v2.x; if (!((x_62 < 1.0f))) { float const x_68 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_70 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_72 = x_10.x_GLF_uniform_float_values.arr[0].el; if ((x_70 > x_72)) { float const x_78 = x_10.x_GLF_uniform_float_values.arr[0].el; param = x_78; float const x_79 = f1_f1_(&(param)); x_40 = x_79; } else { float const x_81 = x_10.x_GLF_uniform_float_values.arr[0].el; x_40 = x_81; } float const x_82 = x_40; a_1 = (x_68 / x_82); float const x_85 = x_10.x_GLF_uniform_float_values.arr[0].el; float const x_88 = x_10.x_GLF_uniform_float_values.arr[0].el; float const x_90 = a_1; float3 const x_92 = mix(float3(x_85, x_85, x_85), float3(x_88, x_88, x_88), float3(x_90, x_90, x_90)); float const x_94 = x_10.x_GLF_uniform_float_values.arr[1].el; *(tint_symbol_5) = float4(x_92.x, x_92.y, x_92.z, x_94); } } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_8, x_10, &(tint_symbol_8), &(tint_symbol_7)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }