#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) { tint_array_wrapper_2 A = {}; int i = 0; int a = 0; float2 v1 = 0.0f; float2 v2 = 0.0f; int b = 0; int const x_46 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_48 = x_6.x_GLF_uniform_int_values.arr[0].el; A.arr[x_46] = x_48; int const x_51 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el; A.arr[x_51] = x_53; int const x_56 = x_6.x_GLF_uniform_int_values.arr[0].el; i = x_56; while (true) { int const x_61 = i; int const x_63 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_61 > x_63)) { } else { break; } int const x_66 = i; i = (x_66 - 1); } float const x_69 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_71 = x_10.x_GLF_uniform_float_values.arr[1].el; int const x_73 = i; int const x_76 = A.arr[select(x_73, 1, (x_69 >= x_71))]; a = x_76; int const x_78 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_80 = a; int const x_84 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_87 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_91 = x_10.x_GLF_uniform_float_values.arr[1].el; float const x_93 = x_10.x_GLF_uniform_float_values.arr[0].el; v1 = select(float2(float(x_78), float(x_80)), float2(float(x_84), float(x_87)), bool2((x_91 < x_93), true)); int const x_98 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_100 = v1[x_98]; int const x_103 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_105 = v1[x_103]; v2 = select(float2(x_100, x_100), float2(x_105, x_105), bool2(false, false)); int const x_109 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_110 = float(x_109); int const x_113 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_114 = float(x_113); float2 const x_116 = v2; int const x_121 = A.arr[int(clamp(float2(x_110, x_110), float2(x_114, x_114), x_116).x)]; b = x_121; int const x_122 = b; int const x_124 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_122 == x_124)) { int const x_130 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_133 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_136 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_139 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_130), float(x_133), float(x_136), float(x_139)); } else { int const x_143 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_144 = float(x_143); *(tint_symbol_4) = float4(x_144, x_144, x_144, x_144); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }