#include <metal_stdlib>

using namespace metal;
struct tint_padded_array_element {
  /* 0x0000 */ float el;
  /* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
  /* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
  /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct main_out {
  float4 x_GLF_color_1;
};
struct tint_symbol_1 {
  float4 x_GLF_color_1 [[color(0)]];
};

void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
  float const x_23 = x_5.x_GLF_uniform_float_values.arr[1].el;
  if ((rsqrt(x_23) < -1.0f)) {
    float const x_30 = x_5.x_GLF_uniform_float_values.arr[0].el;
    *(tint_symbol_4) = float4(x_30, x_30, x_30, x_30);
  } else {
    float const x_33 = x_5.x_GLF_uniform_float_values.arr[1].el;
    float const x_35 = x_5.x_GLF_uniform_float_values.arr[0].el;
    float const x_37 = x_5.x_GLF_uniform_float_values.arr[0].el;
    float const x_39 = x_5.x_GLF_uniform_float_values.arr[1].el;
    *(tint_symbol_4) = float4(x_33, x_35, x_37, x_39);
  }
  return;
}

fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
  thread float4 tint_symbol_5 = 0.0f;
  main_1(x_5, &(tint_symbol_5));
  main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
  tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
  return tint_symbol_3;
}