type Arr = [[stride(16)]] array<f32, 2>; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array<i32, 3>; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var<uniform> x_6 : buf0; [[group(0), binding(1)]] var<uniform> x_9 : buf1; var<private> x_GLF_color : vec4<f32>; fn main_1() { var v1 : vec4<f32>; var i : i32; var a : i32; var indexable : array<vec4<f32>, 2>; var indexable_1 : array<vec4<f32>, 2>; let x_45 : f32 = x_6.x_GLF_uniform_float_values[0]; v1 = vec4<f32>(x_45, x_45, x_45, x_45); let x_48 : i32 = x_9.x_GLF_uniform_int_values[1]; i = x_48; loop { let x_53 : i32 = i; let x_55 : i32 = x_9.x_GLF_uniform_int_values[0]; if ((x_53 < x_55)) { } else { break; } let x_58 : i32 = i; let x_60 : i32 = x_9.x_GLF_uniform_int_values[1]; let x_62 : i32 = x_9.x_GLF_uniform_int_values[2]; indexable = array<vec4<f32>, 2>(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(0.0, 0.0, 0.0, 0.0)); let x_65 : f32 = indexable[clamp(x_58, x_60, x_62)].x; a = i32(x_65); let x_68 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_70 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_72 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_74 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_77 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_79 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_81 : f32 = x_6.x_GLF_uniform_float_values[0]; let x_83 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_86 : i32 = a; indexable_1 = array<vec4<f32>, 2>(vec4<f32>(x_68, x_70, x_72, x_74), vec4<f32>(x_77, x_79, x_81, x_83)); let x_88 : vec4<f32> = indexable_1[x_86]; v1 = x_88; continuing { let x_89 : i32 = i; i = (x_89 + 1); } } let x_91 : vec4<f32> = v1; x_GLF_color = x_91; return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }