type Arr = [[stride(16)]] array<f32, 2>; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; var<private> x_GLF_color : vec4<f32>; [[group(0), binding(0)]] var<uniform> x_8 : buf0; fn main_1() { var a : f32; var b : f32; var c : f32; a = -1.0; b = 1.700000048; let x_27 : f32 = a; let x_28 : f32 = b; c = pow(x_27, x_28); let x_30 : f32 = c; x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30); let x_32 : f32 = a; let x_34 : f32 = b; if (((x_32 == -1.0) && (x_34 == 1.700000048))) { let x_41 : f32 = x_8.x_GLF_uniform_float_values[0]; let x_43 : f32 = x_8.x_GLF_uniform_float_values[1]; let x_45 : f32 = x_8.x_GLF_uniform_float_values[1]; let x_47 : f32 = x_8.x_GLF_uniform_float_values[0]; x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47); } else { let x_50 : f32 = x_8.x_GLF_uniform_float_values[0]; x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }