type Arr = [[stride(16)]] array<f32, 2>;

[[block]]
struct buf0 {
  x_GLF_uniform_float_values : Arr;
};

var<private> x_GLF_color : vec4<f32>;

[[group(0), binding(0)]] var<uniform> x_8 : buf0;

fn main_1() {
  var a : f32;
  var b : f32;
  var c : f32;
  a = -1.0;
  b = 1.700000048;
  let x_27 : f32 = a;
  let x_28 : f32 = b;
  c = pow(x_27, x_28);
  let x_30 : f32 = c;
  x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30);
  let x_32 : f32 = a;
  let x_34 : f32 = b;
  if (((x_32 == -1.0) && (x_34 == 1.700000048))) {
    let x_41 : f32 = x_8.x_GLF_uniform_float_values[0];
    let x_43 : f32 = x_8.x_GLF_uniform_float_values[1];
    let x_45 : f32 = x_8.x_GLF_uniform_float_values[1];
    let x_47 : f32 = x_8.x_GLF_uniform_float_values[0];
    x_GLF_color = vec4<f32>(x_41, x_43, x_45, x_47);
  } else {
    let x_50 : f32 = x_8.x_GLF_uniform_float_values[0];
    x_GLF_color = vec4<f32>(x_50, x_50, x_50, x_50);
  }
  return;
}

struct main_out {
  [[location(0)]]
  x_GLF_color_1 : vec4<f32>;
};

[[stage(fragment)]]
fn main() -> main_out {
  main_1();
  return main_out(x_GLF_color);
}