type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; [[group(0), binding(1)]] var x_8 : buf1; fn main_1() { var a : f32; let x_30 : f32 = x_6.x_GLF_uniform_float_values[0]; a = (x_30 - (1.0 * floor((x_30 / 1.0)))); let x_32 : f32 = a; let x_34 : f32 = x_6.x_GLF_uniform_float_values[0]; if ((x_32 == x_34)) { let x_40 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_42 : f32 = a; let x_43 : f32 = a; let x_45 : i32 = x_8.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_40), x_42, x_43, f32(x_45)); } else { let x_48 : f32 = a; x_GLF_color = vec4(x_48, x_48, x_48, x_48); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }