cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[4]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int sum = 0; int i = 0; a = 65536; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_29 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); sum = x_29; const int x_31 = asint(x_7[1].x); if ((1 == x_31)) { a = (a - 1); } i = 0; while (true) { if ((i < a)) { } else { break; } sum = (sum + i); { const int x_49 = asint(x_7[2].x); i = (i + x_49); } } const int x_52 = sum; const int x_54 = asint(x_7[3].x); if ((x_52 == x_54)) { const int x_60 = asint(x_7[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_63 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_66 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_69 = asint(x_7[1].x); x_GLF_color = float4(float(x_60), float(x_63), float(x_66), float(x_69)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_73 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_74 = float(x_73); x_GLF_color = float4(x_74, x_74, x_74, x_74); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }