#include <metal_stdlib> using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); if (true) { float const x_23 = (*(tint_symbol_6)).x; if ((x_23 < 0.0f)) { while (true) { *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); { float const x_32 = (*(tint_symbol_6)).x; if ((x_32 < 0.0f)) { } else { break; } } } } } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(&(tint_symbol_8), &(tint_symbol_7)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }