static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
  uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);

void main_1() {
  float4 indexable[16] = (float4[16])0;
  int x_69 = 0;
  int x_69_phi = 0;
  int x_72_phi = 0;
  const float4 x_55 = gl_FragCoord;
  const float2 x_58 = asfloat(x_6[0].xy);
  const float2 x_59 = (float2(x_55.x, x_55.y) / x_58);
  const int x_67 = (int((x_59.x * 10.0f)) + (int((x_59.y * 10.0f)) * 10));
  x_69_phi = 100;
  x_72_phi = 0;
  while (true) {
    int x_70 = 0;
    int x_73 = 0;
    x_69 = x_69_phi;
    const int x_72 = x_72_phi;
    if ((x_72 < x_67)) {
    } else {
      break;
    }
    {
      x_70 = (((4 * asint(x_69)) * (1000 - asint(x_69))) / 1000);
      x_73 = (x_72 + 1);
      x_69_phi = x_70;
      x_72_phi = x_73;
    }
  }
  const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
  indexable = tint_symbol_5;
  const float2 x_80 = float2(float4(0.0f, 1.0f, 0.0f, 1.0f).y, float4(0.5f, 0.0f, 0.5f, 1.0f).x);
  const float4 x_82 = indexable[asint((x_69 % 16))];
  x_GLF_color = x_82;
  return;
}

struct main_out {
  float4 x_GLF_color_1;
};
struct tint_symbol_1 {
  float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
  float4 x_GLF_color_1 : SV_Target0;
};

tint_symbol_2 main(tint_symbol_1 tint_symbol) {
  const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
  gl_FragCoord = gl_FragCoord_param;
  main_1();
  const main_out tint_symbol_3 = {x_GLF_color};
  const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
  return tint_symbol_6;
}