#version 310 es void main_1() { mat3 m = mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f)); vec3 x_15 = m[1]; float x_16 = x_15.y; return; } void tint_symbol() { main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }