enable f16; fn round_e1bba2() { var arg_0 = vec3(3.5h); var res : vec3 = round(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec3; @vertex fn vertex_main() -> @builtin(position) vec4 { round_e1bba2(); return vec4(); } @fragment fn fragment_main() { round_e1bba2(); } @compute @workgroup_size(1) fn compute_main() { round_e1bba2(); }