fn mix_0c8c33() { var res : vec3 = mix(vec3(1.0f), vec3(1.0f), vec3(1.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_0c8c33(); return vec4(); } @fragment fn fragment_main() { mix_0c8c33(); } @compute @workgroup_size(1) fn compute_main() { mix_0c8c33(); }