Texture3D arg_0 : register(t0, space1); SamplerState arg_1 : register(s1, space1); void textureSampleBias_594824() { float3 arg_2 = (0.0f).xxx; float arg_3 = 1.0f; float4 res = arg_0.SampleBias(arg_1, arg_2, arg_3, (0).xxx); } void fragment_main() { textureSampleBias_594824(); return; }