#include using namespace metal; struct tint_symbol_4 { float2x3 v; }; void tint_symbol_inner(uint local_invocation_index, threadgroup float2x3* const tint_symbol_1) { { *(tint_symbol_1) = float2x3(float3(0.0f), float3(0.0f)); } threadgroup_barrier(mem_flags::mem_threadgroup); } kernel void tint_symbol(threadgroup tint_symbol_4* tint_symbol_3 [[threadgroup(0)]], uint local_invocation_index [[thread_index_in_threadgroup]]) { threadgroup float2x3* const tint_symbol_2 = &((*(tint_symbol_3)).v); tint_symbol_inner(local_invocation_index, tint_symbol_2); return; }