#version 310 es precision mediump float; layout(r32ui) uniform highp writeonly uimage2D Dst; uniform highp usampler2D Src_1; void tint_symbol() { uvec4 srcValue = uvec4(0u, 0u, 0u, 0u); uvec4 x_22 = texelFetch(Src_1, ivec2(0, 0), 0); srcValue = x_22; uint x_24 = srcValue.x; uint x_25 = (x_24 + 1u); imageStore(Dst, ivec2(0, 0), srcValue.xxxx); return; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }