#version 310 es uint local_invocation_index_1 = 0u; shared uint wg[3][2][1]; uint tint_div(uint lhs, uint rhs) { return (lhs / ((rhs == 0u) ? 1u : rhs)); } uint tint_mod(uint lhs, uint rhs) { return (lhs % ((rhs == 0u) ? 1u : rhs)); } void compute_main_inner(uint local_invocation_index_2) { uint idx = 0u; idx = local_invocation_index_2; while (true) { uint x_25 = idx; if (!((x_25 < 6u))) { break; } uint x_31 = idx; uint x_33 = idx; uint x_35 = idx; uint tint_symbol = tint_div(x_31, 2u); uint tint_symbol_1 = tint_mod(x_33, 2u); uint tint_symbol_2 = tint_mod(x_35, 1u); atomicExchange(wg[tint_symbol][tint_symbol_1][tint_symbol_2], 0u); { uint x_42 = idx; idx = (x_42 + 1u); } } barrier(); atomicExchange(wg[2][1][0], 1u); return; } void compute_main_1() { uint x_57 = local_invocation_index_1; compute_main_inner(x_57); return; } void compute_main(uint local_invocation_index_1_param) { { for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 6u); idx_1 = (idx_1 + 1u)) { uint i = (idx_1 / 2u); uint i_1 = (idx_1 % 2u); uint i_2 = (idx_1 % 1u); atomicExchange(wg[i][i_1][i_2], 0u); } } barrier(); local_invocation_index_1 = local_invocation_index_1_param; compute_main_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(gl_LocalInvocationIndex); return; }