void ldexp_3d90b4() { vector res = (float16_t(2.0h)).xx; } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { ldexp_3d90b4(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { ldexp_3d90b4(); return; } [numthreads(1, 1, 1)] void compute_main() { ldexp_3d90b4(); return; }