enable f16; fn ldexp_8e43e9() { var res : vec3 = ldexp(vec3(1.0h), vec3(1)); } @vertex fn vertex_main() -> @builtin(position) vec4 { ldexp_8e43e9(); return vec4(); } @fragment fn fragment_main() { ldexp_8e43e9(); } @compute @workgroup_size(1) fn compute_main() { ldexp_8e43e9(); }