#include using namespace metal; struct frexp_result_vec2_f32 { float2 fract; int2 exp; }; frexp_result_vec2_f32 tint_frexp(float2 param_0) { frexp_result_vec2_f32 result; result.fract = frexp(param_0, result.exp); return result; } void frexp_eb2421() { float2 arg_0 = float2(1.0f); frexp_result_vec2_f32 res = tint_frexp(arg_0); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { frexp_eb2421(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { frexp_eb2421(); return; } kernel void compute_main() { frexp_eb2421(); return; }