fn max_19070a() { const arg_0 = vec4(1); const arg_1 = vec4(1); var res = max(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_19070a(); return vec4(); } @fragment fn fragment_main() { max_19070a(); } @compute @workgroup_size(1) fn compute_main() { max_19070a(); }