fn tan_a0966f() { const arg_0 = vec4(1.0); var res = tan(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { tan_a0966f(); return vec4(); } @fragment fn fragment_main() { tan_a0966f(); } @compute @workgroup_size(1) fn compute_main() { tan_a0966f(); }