// Copyright 2022 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //////////////////////////////////////////////////////////////////////////////// // File generated by tools/src/cmd/gen // using the template: // test/tint/builtins/gen/gen.wgsl.tmpl // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// @group(1) @binding(0) var arg_0: texture_depth_2d_array; // fn textureLoad(texture: texture_depth_2d_array, coords: vec2, array_index: i32, level: u32) -> f32 fn textureLoad_04b911() { var arg_1 = vec2(1u); var arg_2 = 1i; var arg_3 = 1u; var res: f32 = textureLoad(arg_0, arg_1, arg_2, arg_3); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureLoad_04b911(); return vec4(); } @fragment fn fragment_main() { textureLoad_04b911(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_04b911(); }