vector tint_float_mod(vector lhs, float16_t rhs) { const vector r = vector((rhs).xxx); return (lhs - (trunc((lhs / r)) * r)); } [numthreads(1, 1, 1)] void f() { const vector a = vector(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); const float16_t b = float16_t(4.0h); const vector r = tint_float_mod(a, b); return; }