float3 tint_float_mod(float3 lhs, float rhs) { const float3 r = float3((rhs).xxx); return (lhs - (trunc((lhs / r)) * r)); } [numthreads(1, 1, 1)] void f() { const float3 a = float3(1.0f, 2.0f, 3.0f); const float b = 4.0f; const float3 r = tint_float_mod(a, b); return; }