struct BinarySearchObject { prime_numbers : array, } struct buf0 { injectionSwitch : vec2, } @group(0) @binding(0) var x_8 : buf0; var x_GLF_color : vec4; fn binarySearch_struct_BinarySearchObject_i1_10_1_(obj : ptr) -> i32 { var m : i32; loop { let x_91 : f32 = x_8.injectionSwitch.x; if ((x_91 > 1.0)) { } else { break; } let x_95 : f32 = x_8.injectionSwitch.x; m = i32(x_95); let x_14 : i32 = m; let x_15 : i32 = (*(obj)).prime_numbers[x_14]; if ((x_15 == 1)) { return 1; } } return 1; } fn main_1() { var i : i32; var obj_1 : BinarySearchObject; var param : BinarySearchObject; i = 0; loop { let x_16 : i32 = i; if ((x_16 < 10)) { } else { break; } let x_17 : i32 = i; if ((x_17 != 3)) { let x_18 : i32 = i; let x_67 : f32 = x_8.injectionSwitch.x; if (((x_18 - i32(x_67)) == 4)) { let x_21 : i32 = i; obj_1.prime_numbers[x_21] = 11; } else { let x_22 : i32 = i; if ((x_22 == 6)) { let x_23 : i32 = i; obj_1.prime_numbers[x_23] = 17; } continue; } } loop { continuing { let x_82 : f32 = x_8.injectionSwitch.y; break if !(0.0 > x_82); } } continuing { let x_24 : i32 = i; i = (x_24 + 1); } } let x_84 : BinarySearchObject = obj_1; param = x_84; let x_26 : i32 = binarySearch_struct_BinarySearchObject_i1_10_1_(&(param)); x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }